niñas y programación

Artículo en Edsurge en el que se analiza la presencia femenina en los estudios de Ciencias de la Computación

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Want More Women in Tech? Fix Misperceptions of Computer Science

How to help kids see CS applied in real-world contexts, creative fields and altruistic careers

Alan Kay – The early history of Smalltalk

Programming languages can be categorized in a number of ways: imperative, applicative, logic-based, problem-oriented, etc. But they all seem to be either an “agglutination of features” or a “crystallization of style.” COBOL, PL/1, Ada, etc., belong to the first kind; LISP, APL– and Smalltalk–are the second kind. It is probably not an accident that the agglutinative languages all seem to have been instigated by committees, and the crystallization languages by a single person.

Smalltalk’s design–and existence–is due to the insight that everything we can describe can be represented by the recursive composition of a single kind of behavioral building block that hides its combination of state and process inside itself and can be dealt with only through the exchange of messages. Philosophically, Smalltalk’s objects have much in common with the monads of Leibniz and the notions of 20th century physics and biology. Its way of making objects is quite Platonic in that some of them act as idealisations of concepts–Ideas–from which manifestations can be created. That the Ideas are themselves manifestations (of the Idea-Idea) and that the Idea-Idea is a-kind-of Manifestation-Idea–which is a-kind-of itself, so that the system is completely self-describing– would have been appreciated by Plato as an extremely practical joke …

I recalled the monads of Leibniz, the “dividing nature at its joints” discourse of Plato, and other attempts to parse complexity. Of course, philosophy is about opinion and engineering is about deeds, with science the happy medium somewhere in between. It is not too much of an exaggeration to say that most of my ideas from then on took their roots from Simula–but not as an attempt to improve it. It was the promise of an entirely new way to structure computations that took my fancy. As it turned out, it would take quite a few years to understand how to use the insights and to devise efficient mechanisms to execute them.

– Alan Kay, the early history of smalltalk

The Basic Course – Ladovsky and Vjutemas

OBMAS

The Basic Course

Basic the preliminary course was an important part of the new method of education that was developed in Vkhutemas, and it became obligatory for all the students, independent of his future specialization. This one was based on a combination of artistic and scientific disciplines. During the basic course, the students had to learn the language of the plastic forms, and cromatismo. The drawing considered a base of plastic Arts, and the students investigated the relations between Color and forms, as well as the principles of space composition. was similar to the basic course of Bauhaus, in which all the students of the first year were forced to attend, but unlike this one, she gave one more a more abstract base to the technical works in the studies. At the beginning of 1920 east basic course it consisted of the following elements:

  1. the maximum influence of the colors (by Lyubov Popova),
  2. Form through color (Alexander Osmerkin),
  3. The color in the space (Aleksandra Ekster),
  4. The color in the plane (Ivan Kliun),
  5. Construction ( Alexander Rodchenko ),
  6. The simultaneity of the form and the color (Aleksandr Drevin),
  7. The volume in the space (Nadezhda Udaltsova),
  8. Trusteeship by Wladimir Baranoff-Rossine

To break away from limitations of classical architectural training, Ladovsky designed a completely new course developing spatial perception – prior to exposing students to elements of architectural legacy. Key elements of his program persisted until the end of the 20th century.[10]

Classical school Ladovsky school
Role of training Students learn the logic of architecture through a study of classical orders as the most complete, wholesome system. They produce copies and variations of classical art for the sake of training alone. Old systems are discredited, training itself should forge the new system. Students themselves generate elements of emerging new art; their coursework can be used in real-world construction.
Selection of students Students are selected based on their two-dimensional graphical work, not necessarily related to architecture. Students are selected based on their visual spatial coordination. In 1927 Ladovsky established his black room – a laboratory for testing spatial perception (of angles, volumes, linearity etc.) using tools of his own design.[11]
Stages of training First, students study basic elements of classical order; second, they practice composition – based on these elements. As a result, new work is always constrained by the old system. First, students develop their thought and imagination, not constrained by any given style. Their perception and control of space and shape develops before they study particular styles.
Presentation medium Elaborate two-dimensional graphics. Three-dimensional mock-ups.

via wikipedia

Afterword: What is a Dynabook?

by Alan Kay.

Commentary on “A Personal Computer For Children Of All Ages”

This essay was recently published as an Afterword, along with “A Personal Computer for Children of All Ages”, in a Japanese book which introduces the Scratch programming environment to elementary school children in a playful manner.

Viewpoints Research Institute

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Makewithcode verano 2013

Estos días de verano estamos aprovechando para actualizar la página con nuevos contenidos y proyectos.

Además, estos días hemos realizado un taller de arquitectura generativa en Zaragoza, en el que hemos usado Etoys para el desarrollo de ideas poderosas en arte y arquitectura, pronto subiremos las fotos.

Mientras, podéis leer un artículo sobre nuestro trabajo en la revista Yorokobu tras nuestro paso por la Maker Faire Bilbao. La divulgación del lenguaje del futuro. Muchas gracias a David García, fue un placer coincidir y compartir ideas y proyectos.

Mientras actualizamos contenidos, si quieres contactar con nosotros

teresabenitomagallon@me.com   antoniocasascortes@me.com

o en el teléfono 650 525964

Gracias y buen verano

La enciclopedia inteligente – Alan Kay en Atari – 1982

En el año 1982, tras su paso por Xerox Parc, Alan Kay se convirtió en el Jefe Científico de Atari. Junto a Bob Stein, con quien había colaborado en la Enciclopedia Británica y Glenn Keane, un conocido animador de Disney, realizó una serie de dibujos plasmando un posible futuro. Estos dibujos precisos muestran además de una vida en el futuro llena de dispositivos portátiles, lo que en esencia ahora todos conocemos como Wikipedia.

IF

Un arquitecto en Nueva York estudia Japonés motivado por un proyecto en el que está trabajando, mientras que una profesora en Tokyo habla a sus alumnos sobre los estilos arquitectónicos occidentales.

IF

En un bar, los dos hombres de la derecha están viendo un partido de fútbol en la pantalla y realizando simulaciones en la Enciclopedia Inteligente. La pareja de la izquierda está consultando una guía de vinos.

IF

Un hombre de negocios en su viaje a Nueva York, consulta las últimas tendencias de los mercados.

 

IF

Un clase de tercer grado estudia diversos aspectos de los viajes al espacio. El grupo de la derecha está realizando una simulación de un despegue a Marte, mientras que el grupo de la izquierda está estudiando el diseño de una nave espacial.

IF

Niños en una exposición de dinosaurios en el Museo de Historia Natural portando Enciclopedias Inteligentes con auriculares sobre las que se escuchan cintas de audio. Simulaciones interactivas de la vida de los dinosaurios se les muestran en las pantallas de su dispositivo.

IF

Un terremoto despierta sobresaltados a un matrimonio en el medio de la noche. La Enciclopedia Inteligente, conectada con un servicio online informa de la gravedad del terremoto y les aporta consejos de seguridad útiles y disponibles.

IF

Un productor de vinos en el Norte de California se maravilla porque puede modificar la producción de vino a producir. A lomos de un caballo está consultando a la Enciclopedia Inteligente sobre el suelo y el agua necesarios para la cosecha.

IF

Un padre recuerda junto a su hijo canciones de Rock and Roll de los años 60; están viendo la aparición de los Beatles en The Ed Sullivan Show desde la Enciclopedia Británica.

IF

Un madre y su hijo están observando el mar en Laguna mientras consultan con la Enciclopedia Británica sobre las plantas y los animales que están viendo. (atención a la antena para las comunicaciones celulares).

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